Eu4 ideal army composition.

Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. Not sure if there's any tech group where pip differences would offset this. 1.In your sheet I can see in the army ideal composition number of infantry, cavalry and cannols by military level, and that's awesome. ... Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 cavalry are bad and how to make them better youtube. upvotes ...What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.

What should Qing army comp be? I just formed Qing in 1590 after conquering fully conquering Ming and claiming the Mandate. My army comp right now is 13/31/20 more or less. It's not very refined but I'm RPing and I thought it would make sense if it wasn't exact as a horde. Anyway, I'm now in chinese tech group and have 50/50 cavalry support ratio.Army composition changes depending on military tech. You typically want a full combat width of infantry, four to six regiments of cavalry per stack, and a full combat width of artillery. Cavalry is entirely optional, and you'll receive similar results if you decide to go full infantry. 6. Crimson_Ghost613.

Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games ...

You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.999 votes, 65 comments. 324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n...It's not the optimal composition, but works well enough in most cases, is easy to remember, and the armies are easy to split and merge. For countries with strong CAV modifiers, you can increase the share of cavalry, and do 32/8/40 at tech 26. For poor countries, no cav and less artillery, but the latter hurts combat a lot.

So I'm sure this is a very asked question, but I will be that guy and ask again anyway. What is the proper army composition? I usually do 2 cavalry, and then split the rest evenly between infantry and artillery. I realize it depends on the country, but I generally play European or Arabic/African nations. All advice or strategies are welcome!

A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...

When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ...But no matter the country, that composition of 16/4/5 is not optimal, you have far too many infantry and too little artillery. In a previous comment on this thread you say that you're in the late game. So the composition you would want is 20/0/20 or 22/0/20 ideally.Robot armies could soon account for up to one third of all vehicles currently in service. Learn about robot armies and robot army development. Advertisement "The Terminator" showed...The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenanceWant to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...

I was wondering if I could transfer this idea, which in the berber traditions text file is called "may_perform_slave_raid = yes". I tried adding this to a file in "Steam\steamapps\common\Europa Universalis IV\common\custom_ideas" the file is called "01_new_ideas" and I tried to create my own however it just said that the idea did nothing when I ...There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.New player here. I'm trying to understand army stats and what ideal armies would look like, but I have no idea what combat width or any of the other…A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... +1 yearly army tradition, +10% morale and +5% discipline. HM to Wallachia with +5% discipline, +1 land leader shock, +20% manpower and +20% manpower recovery.Europa Universalis IV. The Great Debate: Early-game army composition, and the significance of Artillery. Thread starter Synario; Start date Sep 29, 2013; Jump to latest Follow Reply ... I have heard varying reports on what an ideal army composition is (generally) in early game Europe. Some have the age-old school of thought that early-game ... Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.

It's accurate to have wastelands in these provinces for balance, but also 2 other reasons: 1: They were isolated, 'undiscovered' or otherwise inaccesible well into the 19th century, it would be ahistorical for them to be provinces. 2: Technology didn't allow these areas to be colonised. Railways and steam vessels were a major development that ...Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis. AoW: PlanetfallCities: SkylinesCrusader Kings 2Arsenal of ...

I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like…100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ... Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ... Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.Qing army composition (non horde) I can't seem to find any good info on what army composition to use for a non horde qing. I formed it from Korea so I only have 50% cavalry to infantry ratio and I've never played an eastern nation with cab bonuses before so I'd like any advice. Assuming you took qing ideas it should be whatever cav you ...Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.

A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...

Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... For once and for all! What's the ideal army composition in this situation: Advice Wanted It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 ...

Army Composition: Regularly review and adjust your army composition, incorporating advanced units as they become available. Advancing Exploration and Colonization. Explore the Atlantic: Send explorers to chart the Atlantic Ocean, looking for new lands and sea routes, particularly towards the West African coast.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost …What are the best army composition for different technologies?So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width.Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to...Whatever your naval combat width is divided by three in heavies, with an additional heavy per admiral maneuver is the ideal naval stack. Heavies will win against galleys with the same combat width's worth due to the penalty to morale when losing ships, but it isn't cost-effective. Your entire combat width filled with galleys is the ideal galley ...Flagships have the possibility to give +3 base engagement width. Each point of maneuver of your admiral increases the engagement width by 10%. So basically you have to adapt the fleet composition to the level of your admirals. Heavy ships count for three slots in your engagement width while other ships (light, galleys and transport) count for 1.Light Ships are your bread and butter. These are okay in a fight, and you usually build hundreds of them. Send them out in stacks of 10-20 to control and direct trade. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. Heavy Ships are the kings of naval warfare, but ...Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. Ideal army composition and unit types in eu4 - Sheet 1 - Ideal army composition for every tech Mil - Studocu Skip to document Anton de Kom Universiteit van Suriname University of Chittagong Universiteti i New York-ut në Tiranë L.N.Gumilyov Eurasian National University Beijing Normal University Kenyatta UniversityBut after 1.33 the composition doesn't seem to work as good as before. I barely win any fights and in most of my fights it seems like I'm starting with half the morale of my enemy. ... Is there an ideal army compostition that works in most cases? as portugal, for the "main fights" pre-cannon i go max infantry + 4 cav, because 4 cav is what you ...Europa Universalis IV. Ideal Army Composition. Thread starter 123456798; Start date Jul 18, 2018; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . ...Instagram:https://instagram. usaa address for auto loanpeloton commercial work out your waytechnoblade wikiicd 10 code for ascites However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective. omen 25l gaming desktop gt15 0245mprice chopper circular Europa Universalis IV. Best Naval Composition? Vampiresoap. Sep 2, 2020. Jump to latest Follow Reply. I’ve just been using Galleys that fill up to the combat width. … foodland weekly ad woodstock al An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...I think the generally accepted simple composition is: Infantry - 2 less than combat width. Cavalry - 2. Artillery - combat width. In early game artillery is weak so you just need 1 or 2 with each army for sieges, in mid to late game start increasing artillery to full combat width.