Prussia ideas eu4.

116 votes, 22 comments. 334K subscribers in the eu4 community. ... Prussian ideas are ultimate space marines, but German ideas are better overall. You lose out on 5% ica and 20% morale, however you gain 20% goods produced, 5% admin efficiency, …

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

About three years ago, I removed a pig’s face from its skull, packed it with herbs, zest, and spices, and sous-vided it for many hours to make a porchetta di testa. This process wa...Influence, Defensive, Religious, Offensive, Economic, Quality, Innovative and Aristocratic. With the policies involved with these idea groups, you'd be looking at upwards of 125% discipline, about 70-80% morale of armies, 50% infantry combat ability, 20% cavalry and artillery combat ability, and about 50% siege bonus.Prussia has +25% manpower +20% morale +5% discipline and Prussia also gain more army tradition from national ideas which gives better generals, higher morale, increased manpower recovery (Prussia also gain up to +10% discipline from militarization)Culture as represented in EU4 is the representation of the local populaces on a provincial level. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game.

Prussia now has a brutal 50% governing capacity malice iirc so admin +25% will help with that. The cheaper mercs and ccr also never hurt. Diplo is the go to idea group for hre for obvious reasons. Willsuck4username. •. If you want to limit ae take diplomatic or influence, espionage is still trash despite the buff. Best Idea Groups for Prussia. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? I typically go for Defensive, Offensive, Quality/Quantity, and …What are the best ideas to use when playing as Prussia (or when trying to form them?) Archived post. New comments cannot be posted and votes cannot be cast. …

Mainly the innovative-quality policy combat ability nerf from 20% to 10% and the hit to army tradition ideas (Quality now gives only +0.5 tradition and Defensive tradition is replaced with tradition from battles). So far I went with Diplo - Offensive - Religious - Quality - Quantity. Administrative is an interesting one for Prussia.Jul 1, 2021 · Keep an eye on aggressive expansion as appropriate and - it pays to be more patient especially with how heavy AE is in the hre, but the extra diplomats from diplomatic ideas should help a lot in avoiding coalitions. Military idea sets arent strictly necessary if you form prussia - but it is a lot of fun to play for super soldiers.

Ideas for Prussia / Advice for my current game. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army tradition. 6-6-6 generals all day err day. Also take Offensive for more army mayhem, and maybe Diplo to make expanding easier. Seriously, Humanist, Diplomatic, Religious ...its usually a good idea to dev provinces whilst youre waiting for AE to tick down or when you have an excess of any mana group generally. for brandenburg in particular, devving berlin early game is a good idea, and can help you push towards the requirements for the develop berlin mission or the have a 30 development province age of discovery …With so many unknowns related to the Covid-19 crisis, you shouldn’t touch ABNB stock unless you’re confident about its trajectory. With fractured fundamentals for ABNB stock, this ...Prussia idea groups in 1.3. Question. I’m on my first ever Prussia play through with the new DLC. I’m wondering what you all thing is a good route for ideas. I’m thinking either … Ideas for Prussia / Advice for my current game. Can't play Prussia and not get Defensive and Innovative ideas IMO. With those two, you'll be able to roll permanent 100 army tradition. 6-6-6 generals all day err day. Also take Offensive for more army mayhem, and maybe Diplo to make expanding easier. Seriously, Humanist, Diplomatic, Religious ...

Sort by: cantlurkanymore. • 8 yr. ago. humanist ideas are great if you'd rather not deal with rebellions so often, and as prussia, its possible to blob considerably into territory of differing religions and cultures, which means the religious unity and fewer years of separatism are a huge help. you can never go wrong with -2 unrest and the ...

Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin!

Sep 7, 2023 · The Polish can make use of many ideas. For administrative ideas, humanist ideas are a great early idea group. Poland will have to contend with many different religions. From Orthodox in the east to Protestantism in the west to the Muslim faith in the south. In the diplomatic ideas group, diplomatic ideas open up many possibilities early on. Apr 7, 2023 · Expanding into Prussia – Eastwards Expansion Branch. Europa Universalis 4’s Brandenburg missions guide players toward the nation’s evolution into Prussia. Opening missions put a target on Teutonic land in the east. Fortunately, a Brandenburg EU4 event can fire to purchase two territories for 100 ducats. About three years ago, I removed a pig’s face from its skull, packed it with herbs, zest, and spices, and sous-vided it for many hours to make a porchetta di testa. This process wa...Although Austria and Britain had been allied before the Seven Years’ War, the loss of Silesia to Prussia in the Austrian Succession convinced Austria that Britain was not a useful ...The autonomy reduction from economic VERY MUCH suits playing wide like Russia. Plus it'll give you some tax modifier for early game and construction cost, and production efficiency for mid to late. Of course it also still has the dev cost at the end which is still really good even if it was nerfed Economic overall is a great option for Russia imo.

Danzig is a country located in the Prussian region. They do not exist in the 1444 start, although they exist from 9 August 1807 on. They may also be released as a vassal from the Teutonic Order or formed from rebels.. During the event chain "Prussian Confederation", it represents the confederation and will declare independence from the …KING OF PRUSSIA, Pa., July 26, 2021 /PRNewswire/ -- Universal Health Realty Income Trust (NYSE:UHT) announced today that for the three-month perio... KING OF PRUSSIA, Pa., July 26,...Discipline stacking is the thing you want to do when you play as Prussia. It also became stronger with the 1.33 combat changes. Trade Ideas do exactly one thing, and they do it …For nations like Prussia, with a naturally formidable army, added military EU4 idea groups could make their soldiers unbeatable. Defensive The Defensive ideas are one of the key EU4 idea groups focused on enhancing your nation’s defensive capabilities.Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des...Well you can form prussia as most countries, but you need pommeranian, saxon or prussion culture as your primary culture, so you will have to culture shift. 6. Justice_Fighter. • 7 yr. ago. Other militarily strong countries: France, (You can form that with Luebeck too) Sweden, Poland, (Formable as well) Smolensk in the late game and Nepal.

As the original wrench, the monkey wrench works for your basic wrench needs. Learn about the monkey wrench from this article. Advertisement A monkey wrench is a widely used tool th...For the region, see Prussia (region).. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire).It also exists in campaigns started in 1525 or later. …

Complete the conquest of Prussia, then take Silesia and Lusatia from Bohemia. Be sure to do this before Austria declares war for the PU on Bohemia. Also keep in mind that after Austria has the Bohemia PU, they will become hostile. Keep improving relations as you can, and keep your relations with Poland improved as much as possible.There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...The League War is very simple. It's a big battle royale in Europe, and you should be the instigator as you are league leader.with your allies, siege down your enemies. Keep peacing them out. If you have no claims, take money and force Protestantism. If you have claims, take them and force religion if you can.Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . …Trade ideas are good for exactly such situations, but aren't mandatory. Admin ideas for core cost reduction aren't bad, but coring costs won't be high during the run because of AE in the HRE. However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type.The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years.In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.. With the Mandate of Heaven …With so many unknowns related to the Covid-19 crisis, you shouldn’t touch ABNB stock unless you’re confident about its trajectory. With fractured fundamentals for ABNB stock, this ... When you get to Admin Tech 10, form Prussia and continue to work away at your claims from the mission tree. I also try to take Gotland and Riga as they have centres of trade. Riga you can usually take when you war with Lubeck, and Gotland you can often diplo vassalize. For ideas, I usually take Quality, Trade and Innovative (in that order). In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower.In July last year, Spotify extended its shared-queue feature, Group Session, to support remote usage. Essentially a “party mode,” the feature offers a way for participants to contr...

Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ...

With this idea set and Innovative you should be able to start keeping a full cabinet of advisers on hand. 4th Quality - This idea set connects the trifecta and give you a huge boost in troop quality. At it is taken after forming Prussia (hopefully) you should have no trouble filling the group in quickly with the +3 military monarch skill from Prussain …

In terms of economy Prussia gets +10% tax modifier, as well as -5% development cost which is nice. Sweden gets +10% goods produced which is way better, as well as -15% mercenary maintenance which is great if you use mercenaries. Of course the prussian monarchy is op af, but you can form Prussia as Sweden and keep swedish ideas.About three years ago, I removed a pig’s face from its skull, packed it with herbs, zest, and spices, and sous-vided it for many hours to make a porchetta di testa. This process wa...Pros of becoming Prussia +15 Discipline +0.5 Army Tradition -25 Covert Action Impact -10% Stability cost +20% Morale -1 Army Tradition Decay +20% Infantry combat ability +25% Manpower -10% Recruitment Time Recruitment time and stability cost aren't a lot of use to me, but the others are great. Cons of becoming PrussiaDiscipline stacking is the thing you want to do when you play as Prussia. It also became stronger with the 1.33 combat changes. Trade Ideas do exactly one thing, and they do it …Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. ... Veronese idea 6: Some Shall Be Pardoned, Some Punished — — +0.5 — Aristocratic idea 7: ... Prussian Monarchy (tier 1) Prussian Monarchy (base) (tier 1) Chakravati (tier 1)Check who Poland has rivaled, look to them for allies as well. Build up an allies network, get them all to the point of agreeing to go to war with Poland or one of its Allies that allows you to co-belligerent Poland, and then declare war and hide your armies away from the Polish border. Let your allies do the work of depleting Polish armies ...Oda starts in 1444 as an OPM in middle Japan, holding the province of Owari.Oda is a Daimyo, a vassal of the Shogun.Daimyos are fixed Duchy rank. Oda is best-suited for a conquest game, based on its excellent military-oriented national ideas.Its first goal should be to expand, at the expense of its neighbors, in order to become big …Lübeck's powerful national ideas allow it to dominate the Trade power in any trade node by owning only a few Trade Centers in that node. The Trade Centers it owns have their trade power boosted by its national idea of +20% provincial trade power modifier, if the center is within a Trade Company then it gains a further +100% boost, all topped off …Riga is an OPM surrounded by the Livonian Order. Despite this fact Riga has three aces up its sleeve that allows it to become a Baltic powerhouse in the hands of a skilled player. First is Riga's ability to reform into Kurland without leaving the HRE. The second is the fact that Riga's primary culture is Prussian.Jun 20, 2021 · StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table. whichever idea your ruler generate a lot of mana for, the uber ideas are towards the end of national ideas and you want to unlock them asap. a military idea isnt a bad start at all as its likely the only mana you will reach overflow of, -that is, watching 999 mana or paying through the nose on ahead of time, either is unbearable when that mana can unlock …If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Barely.

New comments cannot be posted and votes cannot be cast. You don’t lose Prussian ideas but iirc you do lose the Prussian Government type which is majorly stupid Paradox pls fix. You pretty much never want to form Germany as Prussia. Prussia is just plain better. It's like forming Scandinavia, forming Germany change you into a generic country ...2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...TPG shares ways and suggestions in which travelers can become more eco-friendly and green when traveling. In theory, being an environmentally responsible traveler is simple. In pra...Discipline stacking is the thing you want to do when you play as Prussia. It also became stronger with the 1.33 combat changes. Trade Ideas do exactly one thing, and they do it …Instagram:https://instagram. ascension sacred heart portalcox outage map rogers arpinterest bathroomrvezy rv rentals No, you just need to work around it. The Prussian Monarchy gives you a better military than any nation in the game and crazy monarch point generation, but at the cost of a massive gov cap debuff. Get around it by building statehouses, courthouses, centralizing states, taking admin ideas, etc. 4. jmp_1098 • 10 mo. ago. taylor swift coupon codeaffordable baby shower venues Alex Wilhelm talks with CEO of Docusign, Keith Krach, about billion dollar tech evaluations. Alex Wilhelm talks with CEO of Docusign, Keith Krach, about billion dollar tech evaluat...TPG shares ways and suggestions in which travelers can become more eco-friendly and green when traveling. In theory, being an environmentally responsible traveler is simple. In pra... squalicum family medicine patient portal However, it is better used centralising states in this case. Using this, I was able to create Prussia with over 9k development, with plenty of gov cap left to spare. Note: I have not finished centralising all of the states, which is why the used gov cap is above the theoretical value of 614 (9k dev * 0.01 + 103*5). Creating Germany is mainly for if you wish to play a wide and blob game. They have 5% Admin efficiency in their ideas which is super helpful. If you become Germany as Prussia, you will still get the Prussian monarchy though, so the -50% Governing cap will still be there, which players usually get rid of to blob even more. Tldr: Prussia: Tall ... As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.